Overwatch Voice Lines Lets Try That Again
The almost annoying things in Overwatch
We love Overwatch'southward variety of characters and abilities. Everyone on the roster is a fiddling superheroic, helped by the fact that they can all drib game-irresolute ultimate abilities with a casual touch of the Q key. Collecting the enemy squad into an easy-to-kill brawl with Zarya's Graviton Surge and so blowing them up with Pharah or Junkrat is the FPS equivalent of keen information technology out of the park with the bases loaded.
But when y'all're on the receiving end, that abundance of power tin can exist frustrating. We're not salty—this is the type of game that Overwatch is, and honestly, nosotros love annoying our opponents with some of these techniques.
Teammates who reject to switch
It's usually "We demand a Lucio," or "We demand more than tanks," or "Someone counter their Widow." Character switching is a primal part of Overwatch, only every so often yous'll run into that player who expects everyone only themselves to swap heroes. If you run into one of these nerds, driblet some Ghandi wisdom: "Be the change you wish to encounter in the world."
Mobile turrets
Putting Torbjörn's automated gun on moving platforms is a great way to mitigate 1 of its biggest weaknesses. I see this tactic often on Hollywood or Volskaya Industries, where a turret tin can extend out of the concluding portion of the map to surprise attackers who are staging outside. At slightly greater risk, Breastwork can besides throw himself on one of these moving islands.
Dull POTGs
Information technology'south no hole-and-corner that Overwatch's finish-of-game highlight reel needs some tuning. A month after release, it'south already been memed to oblivion. We respect that it'due south a difficult system to perfect, but the letdown of a mundane POTG at the end of an exciting match—peculiarly when an epic save or multikill is fresh in your memory—is something we've all experienced.
Reaper'southward escapability
Mr. Angry, "Death, But With Guns," whatever you call him, Reaper is as glace every bit he is angsty. With his three-second Wraith Form, he's 1 of the few that tin can escape Zarya's Graviton Surge, Roadhog'south claw, Mei's Blizzard, Tracer'southward Pulse Bomb, or McCree's Deadeye, and it as well shrugs off Zenyatta's Discord Orb or Widowmaker'due south Venom Mine. On pinnacle of that, Reaper tin contest or capture objectives in his incorporeal form and steal health kits.
Tracer'southward infuriating pep
The teleporting mosquito of Overwatch. If a Tracer's good, you're one step behind her. If they're bang-up, they make you lot abandon your post just to chase a perky gnat around the map. Her cheerful voice lines simply make that playstyle more grating. "Wheee!" "At that place you become!" "Allow's try that again."
Omniscient Zarya shielding
Right now, nil'south scarier to me in Overwatch than a smart Zarya. In terms of raw stats, she's 1 of the softer tanks and her harm output relies on her outsmarting enemies. But in the hands of a clever player, she can create synergy and sustain with almost whatsoever other hero. Information technology takes patience, restraint, a ton of physical awareness, and even a fiddling aim to get off a perfect Projected Bulwark, which protects a friendly target for a mere two seconds and carries a x-second cooldown. When information technology'due south dropped on an ulting Genji, McCree, or Pharah, though, it takes abroad the weakness of abilities that are already powerful.
The Breastwork-Reinhardt buddy system
Ranged flare-up impairment is one of the easy counters to Breastwork, who has to transform for a second or two before moving out. Pair him with a Reinhardt, though, and y'all've got an abrasive (but one-dimensional) philharmonic with reach. Put that duo on a moving payload, and you lot've got a harder-to-hit, hard-to-kill that heals passively. Add together a damage-boosting Mercy or a Torbjorn to that pile, and you're of a sudden up against a mobile weapons platform. Like some of these frustrations, what sometimes rubs us the wrong way about these combos is that they're piece of cake to fix upwardly, merely can take is proportionately more skill and coordination to dismantle.
Mei, The Ice Queen
Tom wrote at length about Mei'due south extraordinary entreatment as a troll, so I'll but focus on the Mei Maneuver that irks me most. The situation: Y'all're attacking, and you've all but wiped the enemy team on a control betoken, executing smart ults or combos to clear them out. The match is yours! So a Mei emerges, seals herself in the world's virtually durable ice cube, and blocks objective capture, buying enough time for her team to return to the fight.
Cryo-Freeze has ludicrous utility in this situation. With a touch of the shift key, Mei:
- Is invincible
- Is immovable
- Heals herself
- Blocks point capture or payload movement
- Blocks attacks
What'due south the counter to Cryo Freeze? Waiting. If a Junkrat'south effectually, they tin drop Steel Trap to snare her on exit. Among Overwatch'south long list of feats, Cryo-Freeze stands out for the lack of hard counters. If Mei can exit Cryo-Freeze into an Ice Wall, or her ult, information technology's fifty-fifty more aggravating. Comic book artist and fellow Finn Marko Raassina captured my Mei-rage perfectly.
Source: https://www.pcgamer.com/the-most-annoying-things-in-overwatch/
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